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Horror game characters - concept art

A collection of character concept art for an upcoming horror indie-game by myself and the grumpy Mr. K.

The game is based upon the popular webcomic Curly: The Cursed Con Man. However, the story is perceived as a side story set in the same world, rather than starring the loudmouthed Irishman himself. One day the deadbeat mechanic Tracey Hudson wakes up in his apartment after a night out partying with friends. However, the world he wakes up in is not his own, but rather a nightmarish version of his hometown caught in limbo with dangers lurking in the mist-filled streets.

Inspiration range from the Silent Hill series, The Evil Within, and Alien: Isolation to Stephen King, the Supernatural tv-series and anime such as My Hero Academia. This indie-game is part of a greater project to launch Curly and his horror/comedy world from the shadows of the internet to a larger multimedia franchise. Will it succeed? Only time will tell. All sharing and caring to spread the word are appreciated!

Casey "Casey" Hudson. One of the two main characters. She is an aspiring rockstar with hopes to take her garageband out of loserville and into the spotlight. Still keeps her day job as a shift manager at the local diner just in case.

Casey "Casey" Hudson. One of the two main characters. She is an aspiring rockstar with hopes to take her garageband out of loserville and into the spotlight. Still keeps her day job as a shift manager at the local diner just in case.

Turntable of Casssie Hudson, to get the feel of how she looks from different angles, his posture, clothing etc. Simple shadows and low detail to keep the turntable  clean.

Turntable of Casssie Hudson, to get the feel of how she looks from different angles, his posture, clothing etc. Simple shadows and low detail to keep the turntable clean.

Tracey Hudson. One of the two main characters. The deadbeat brother of Cassie. A High school dropout with a knack for cars, hence his work as a mechanic at Jerry's Gas'N'Garage, Likes to drink his paycheck away with his friends at the local waterhole.

Tracey Hudson. One of the two main characters. The deadbeat brother of Cassie. A High school dropout with a knack for cars, hence his work as a mechanic at Jerry's Gas'N'Garage, Likes to drink his paycheck away with his friends at the local waterhole.

Turntable of Tracey Hudson, to get the feel of how he looks from different angles, his posture, clothing etc. Simple shadows and low detail to keep the turntable  clean.

Turntable of Tracey Hudson, to get the feel of how he looks from different angles, his posture, clothing etc. Simple shadows and low detail to keep the turntable clean.

Early development art for a Harvester. The Harvesters are mutated Grim Reapers who gotten addicted to devouring the very souls they are supposed to guide to the afterlife.

Early development art for a Harvester. The Harvesters are mutated Grim Reapers who gotten addicted to devouring the very souls they are supposed to guide to the afterlife.

Early development art for a sweet old lady who aids Tracey on his journey through limbo.

Early development art for a sweet old lady who aids Tracey on his journey through limbo.

Early development art of a so called Skin Peeler. They are members of an ancient cult worshipping Harvesters and probably as menacing as their name suggest.

Early development art of a so called Skin Peeler. They are members of an ancient cult worshipping Harvesters and probably as menacing as their name suggest.

Action concept art. Tracey is facing down some members of the Hood Society, an enigmatic group hunting him in this twisted limbo version of his hometown.

Action concept art. Tracey is facing down some members of the Hood Society, an enigmatic group hunting him in this twisted limbo version of his hometown.

Action concept art where Tracey flees from an enemy in the dark tunnels under the city. One of the older pieces made. Tried to capture movement and speed, but perhaps at the cost of a moody and scary background?

Action concept art where Tracey flees from an enemy in the dark tunnels under the city. One of the older pieces made. Tried to capture movement and speed, but perhaps at the cost of a moody and scary background?